Preston can accompany you as a companion after you rescue him at Concord as part of the ‘When Freedom Calls’ quest and then help him rebuild the Minuteman faction in the subsequent side quest. As soon as you recruit him as a companion, he will give you a quest and constantly force them onto you. That being said, he is a tedious and boring character who lacks any personality. Preston Garvey is an essential character in Fallout 4 and is the leader of the Minuteman faction. Upon reaching the maximum affinity with a companion, Sole Survivor receives a special perk or bonus that could be anything from extra hit points to increased efficiency in doing certain tasks.īelow is the list of 11 best Fallout 4 companions in the game, along with their affinity perks, likes, and dislikes. If a companion’s response to your action is positive, their affinity will grow and vice-versa. Based on your actions during the gameplay, their affinity with you can increase or decrease. The game’s affinity mechanism determines Sole Survivor’s (player character) relationship status with the companion. They also have distinct personalities that make some of the companions more interesting than others. These companions help you explore the Commonwealth with their different abilities and perks. To survive, you need to craft new weapons, explosives, and drugs from scavenged materials.Īlthough a player can go through these ordeals alone as a ‘Lone Wanderer,’ there are many possible companions you can choose from. Only problem is when I go to Hangman's Alley, I end up with a half dozen people (ex-Companions) talking to me as I try to walk through the area.As the ‘Sole Survivor,’ you explore the vast and dangerous realm of the Commonwealth to complete quests, fight with enemies such as super mutants and deathclaws, gain new abilities and experience to level up. To avoid confusing myself, I just send ALL my ex-Companions to Hangman's Alley (except Dogmeat and Codsworth are at my zero-settler Red Rocket personal base). Deacon could be sent back to his starting location ~if~ the Railroad is still intact and likewise if the BoS is unharmed, Danse should be able to return to his post either on the Prydwyn or at the police station. and of course Preston, Dogmeat and Codsworth ~can~ be sent to their starting locations since they are actual settlements. Some, like Strong, Cait, and possibly Curie would not want to go back to their starting points (although I don't see why Curie could not live in the populated areas of Vault 81). Nick, MacReady, and Piper, anyway, should be able to be sent to their original locations, I would think. It seems like I was able to send Nick back to his detective agency, but that's likely because I did not ever send him to a settlement (I had already maxed his affection and gotten his perk at the point he was no longer 'required' for the main quest). keep your chin up? Something might be happening under the hood. Might be a case of a bug, or that he was my follower for so damn long he hadn't been at Red Rocket in months, but all I can say is. Now, I don't know what caused that - it can't be a fix, because I also just 'cancelled' MacCreedy and Cait, and they ARE supposed to live at Red Rocket (any companions without commitments or attachments typically stay with me) - but it happened. When I went to Goodneighbour, LO AND BEHOLD THERE HE WAS, in the State House, hanging out with Fahrenheit. I can at least tolerate it, since Hancock and my SoSu are dating, yet still annoying.īUT recently, when I cancelled, the dialogue SAID he was returning to Red Rocket but he never showed up. I only fell into this trap with Hancock (I told him to stay there temporarily while I shifted Strong so he'd stop judging me while I moved my frames around) - I feel for those who accidentally collected Nick and Piper as well. , and after the typical 'just cancel' from people unfamiliar with the problem, it was determined there was none.
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